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Out of Character

"Has anyone seen my D20?"

Month

November 2020

Final Fantasy VII Fate Core RPG Characters

Way, way back when dinosaurs roamed the earth I got a playstation. One of the very first games I ever got for it was the original Final Fantasy VII. I fell in love with that game, and the characters in it. Over the years I have played it over and over many times. When the remake game out I got that and played it finding I enjoyed it as much if not more than the original.

So as I find myself with time on my hands I decided to make ttrpg versions of the characters.

I chose to use the Fate Core system for this because it is simple, adaptable, and I really enjoy the focus on story over dice.

In the file you’ll find all of the main characters (Cloud, Barret, Tifa, Aerith, Red XIII, Vincent, Caith Sith, and Yuffie) as well as fully realized versions of Wedge, Jessie, and Biggs, I also assembled character sheets for Zack Fair and Sephiroth. My idea was that people could tell their own original stories with any or all of the characters, do one shots, or just have some fun retelling the original story with slight differences. What if Zack and Vincent had escaped Shinra Mansion together instead of Zack & Cloud for example?

These aren’t perfect by any means but I had a great deal of fun making them and I wanted to share that with the people who might also enjoy it.

The Justice Ducks Part 1

I decided to create the Justice Ducks from the classic Darkwing Duck series using Mutants & Masterminds 3rd Edition. I started with Morganna Macawber the teams formal magical menace turned spell casting savior. Morganna was tricky for a couple of reasons. Firstly, magic heroes are always a little tricky given the wide scope their abilities cover.

I also wanted her to have access to some of the abilities and allies she had in the show so I set to work. Firstly, I settled on a power level 8 cap for these characters. Personally, I enjoy that lower power level of play more and I think it works or the Justice Ducks better than than standard PL 10 that many campaigns default to.

Ultimately, I think I did a pretty good job with Morganna and I was able to get everything into her build that I really wanted to. Aside from her spells and her impressive personal abilities I focused on giving her a lot of skills and advantages to help her in a variety of situations. Morganna is someone who sees the benefits of diplomacy, but she’s also not above deceiving or intimidating others to get her way when the gentle touch fails.

I also made sure her minions Archie, Eeek, and Squeak all appeared and honestly they took a long time to work out. A trio consisting of a grumpy spider and two helpful bats they were a little tricky to figure out but I eventually got something I was happy with.

Macawber Manor, her mansion residence is also present loaded with the basics that any superhero sorceress needs.

I used the Mutants & Masterminds Heroes Handbook and the Mutants & Masterminds Basic Hero’s Handbook to create this. If you want an easier cleaner build you could easily create your own using the Mystic template from the Basic Hero’s Handbook.

Morganna Macawber PL 8 (120 PP)

Abilities (50 Points)

Strength 1

Agility  1

Stamina  1

Dexterity 1

Fighting 1

Awareness 6

Intellect 6

Presence 8

Skills (26 Points)

Athletics 2 (+3)

Acrobatics 2 (+3)

Close Combat (Unarmed) 2 (+3)

Deception 8 (+16)

Insight (+6)

Investigation 2 (+8)

Intimidation 2 (+10)

Expertise (Business) 4 (+10)

Expertise (Culinary Arts) 2 (+8)

Expertise (Magic) 8 (+16)

Perception (+6)

Persuasion 4 (+12)

Ranged Combat (Spells) 14 (+15)

Stealth 2 (+3) 

Advantages (19 Points)

All-Out Attack 1

Artificer 

Benefit 2 (Macawber Family, Wealth)

Fascinate 3 (Deception, Intimidation, Persuasion)

Equipment 3 (Macawber Manor)

Languages 3 (Unassigned)

Minion 4 (60 Points)

Ritualist 

Teamwork 

Powers (15 Points)

Comprehend 2 (Animals) 4 pp

Feature 1 (Special Effect) 1 PP

Spells (array)

Affliction 8 (8 Points) [Extras: Alternate Resistance (Dodge), Extra Condition Flaws: Instant Recovery]

Blast 5 (10 points)

Flight 5 (10 points)

Move Object 5 (10 points)

Teleport  3 (10 points) [Extras: Change Velocity, Easy, Increased Mass 2]

Transform 2 [Any material to any material] (10 Points)

Defenses (10 Points)

Dodge 3, Toughness 2, Fortitude 2, Parry 2, Will 8

Complications

Power Loss: Morganna requires the use of her hands to cast her spells. If she is unable to freely move them she cannot use her magic. 

Relationship (Darkwing Duck): Morganna’s boyfriend is Darkwing Duck. 

Relationship (Gosalyn Mallard): Morganna is very fond of her boyfriend’s adopted daughter, and the two have a positive relationship. 

Reputation: A former villain who turned to heroism after having several of her schemes foiled by Darkwing Duck. 

Macawber Manor (Headquarters)

Size 2 (Large), Toughness 6, 

Features: Dimensional Portal, Living Space, Library 

Minions 

Archie (15 PP)

Abilities

Strength -2

Agility 0

Stamina 0

Dexterity 0

Fighting 0

Awareness 0

Intellect 0

Presence 0

Skills

Intimidation -2

Stealth +8 – size mod 

Powers (18 Points)

Extra Limbs 4 (4 points)

Shrinking 2 (Extras: Permanent, Innate) (5 Points)

Snare 1 (3 points)

Movement 3 (Safe-Fall, Swinging, Wall-Crawling) (6 Points)

Defenses 

Dodge +4 (sz), Toughness 0, Fortitude 0, Parry +4 (sz), Will 0

Eeek  & Squeak (30 PP)

Abilities (4 Points )

Strength -2

Agility 1

Stamina 0

Dexterity 0

Fighting 0

Awareness 1

Intellect 0

Presence 0

Skills

Intimidation -2

Stealth +8 – size mod 

Powers (14 Points)

Flight 2 (4 points)

Power Lifting 3 (3 points)

Senses 2 (Darkvision) (2 points)

Shrinking 2 (Extras: Permanent, Innate) (5 Points)

Defenses 

Dodge +5 (sz), Toughness 0, Fortitude 0, Parry +4 (sz), Will 0

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