I recorded another one player session featuring my favorite innkeeper in Middle-Earth Puddifoot.
The latest episode picks up back in Middle-Earth right where we left the party.
I love our Adventures in Middle-Earth campaign. If I had my way we’d record a new episode every week, but our current schedules just don’t allow us to do that. However while we’re working on the next episode I had the bright idea to record some solo episodes to keep the plot moving by showing little bits of what’s going on in the wider world during the campaign.
I’ve been doing the podcast for years so sitting down solo to record isn’t that unusual, I always do that for reviews and GM tips. However doing a story recording is different. I like them and I may do more of them from time to time, but I apologize if they’re odd.
I’ve always thought Geodude was one of the coolest rock-type Pokemon out there, and despite being around for so much of the series it rarely got a chance to shine. So for our first ever rock-type Pokemon we’ll be tackling the mountaineers biggest threat, Geodude!
Small beast, neutral
Armor Class 16
Hit Points 62
Speed 25 ft
Str 16 (+3) Dex 12 (+1) Con 16 (+3) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)
Damage Resistance piercing, and slashing damage from non-magical weapons, fire, electric, thunder
Damage Vulnerabilities ice
Skills Athletics +5, Intimidate +2
Senses Passive Perception 10
Languages Pokemon, understands Common but can’t speak
Challenge 5 (1,800 XP)
Evolution. After gaining 4,000 XP Geodude evolves into Graveler.
Levitate. Geodude levitates up to 5 ft. off of the ground and is able to move through the air at will. Geodude ignores the effects of hindering terrain and cannot be knocked down. If rendered unconscious or restrained Geodude falls to the ground.
Pokemon. Geodude can be captured in a Pokeball, from that point on it will act as a companion to its new trainer.
Rock-type. Geodude is vulnerable to bludgeoning, piercing, and slashing damage from attacks made by Water and Grass type Pokemon. Geodude cannot swim and will sink immediately upon being submerged in water.
Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6+3) bludgeoning damage.
Harden. Geodude reduces bludgeoning, piercing, or slashing damage taken until its next turn.
Rock Throw. Ranged Weapon Attack: +4 to hit, range 25/40 ft., one target. Hit: 25 (4d8+5) bludgeoning damage.