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Out of Character

"Has anyone seen my D20?"

Episode 115: The Lamp Lighters Part 6 Dark Fire

http://outofcharacter.buzzsprout.com/13127/644819-episode-115-the-lamp-lighters-part-6-dark-fire

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Episode 112: Get into Wild Shape

http://outofcharacter.buzzsprout.com/13127/631920-episode-112-get-into-wild-shape

Episode 111: The Magic Item Sandwich

http://outofcharacter.buzzsprout.com/13127/627904-episode-111-the-magic-item-sandwich

Episode 110: A Night on the Town

http://outofcharacter.buzzsprout.com/13127/624119-episode-110-night-on-the-town

Jessica and Tina take on the roles of Captain Marvel and Rogue as we dive back into the Marvel Heroic RPG in a one-shot.

Episode 108: Adventures in Middle-Earth Part 8 An Exchange of Arrows

The latest episode picks up back in Middle-Earth right where we left the party.

http://outofcharacter.buzzsprout.com/13127/614580-episode-108-adventures-in-middle-earth-part-8-an-exchange-of-arrows

Episode 107: Adventures in Middle-Earth Part 7 Comforts of Far From Home

The podcast is finally getting back on track with more of our Adventures in Middle-Earth. Episodes for the next two weeks are recorded, edited, and uploaded! With that done the end of 2017 is all done and scheduled, and 2018 is looking promising as far as keepin a weekly outbound flow.

http://outofcharacter.buzzsprout.com/13127/614338-episode-107-adventures-in-middle-earth-part-7-comforts-of-far-from-home

Episode 106: Adventures in Middle-Earth Part 6 The Meddling of Wizards

I love our Adventures in Middle-Earth campaign. If I had my way we’d record a new episode every week, but our current schedules just don’t allow us to do that. However while we’re working on the next episode I had the bright idea to record some solo episodes to keep the plot moving by showing little bits of what’s going on in the wider world during the campaign.

I’ve been doing the podcast for years so sitting down solo to record isn’t that unusual, I always do that for reviews and GM tips. However doing a story recording is different. I like them and I may do more of them from time to time, but I apologize if they’re odd.

http://outofcharacter.buzzsprout.com/13127/592676-episode-106-adventures-in-middle-earth-part-6-the-meddling-of-wizards

Pokemon #74 Geodue

I’ve always thought Geodude was one of the coolest rock-type Pokemon out there, and despite being around for so much of the series it rarely got a chance to shine. So for our first ever rock-type Pokemon we’ll be tackling the mountaineers biggest threat, Geodude!

Geodude

Small beast, neutral

Armor Class 16

Hit Points 62

Speed 25 ft

Str 16 (+3) Dex 12 (+1) Con 16 (+3)  Int 10 (+0) Wis 10 (+0)  Cha 10 (+0)

Damage Resistance piercing, and slashing damage from non-magical weapons, fire, electric, thunder

Damage Vulnerabilities ice

Skills Athletics +5, Intimidate +2

Senses Passive Perception 10

Languages Pokemon, understands Common but can’t speak

Challenge  5 (1,800 XP)

Evolution. After gaining 4,000 XP Geodude evolves into Graveler.

Levitate. Geodude levitates up to 5 ft. off of the ground and is able to move through the air at will. Geodude ignores the effects of hindering terrain and cannot be knocked down. If rendered unconscious or restrained Geodude falls to the ground.

Pokemon. Geodude can be captured in a Pokeball, from that point on it will act as a companion to its new trainer.

Rock-type. Geodude is vulnerable to bludgeoning, piercing, and slashing damage from attacks made by Water and Grass type Pokemon. Geodude cannot swim and will sink immediately upon being submerged in water.

Actions

Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6+3) bludgeoning damage.

Harden. Geodude reduces bludgeoning, piercing, or slashing damage taken until its next turn.

Rock Throw. Ranged Weapon Attack: +4 to hit, range 25/40 ft., one target. Hit: 25 (4d8+5) bludgeoning damage.

Pokemon #4 Charmander

The third and final starter Pokemon is of course Charmander, which is regarded as being the most difficult for new trainers as they tend to evolve into more powerful Pokemon that can be difficult to control. Ash’s Charmander was abandoned by its trainer and waited in the wilderness for it to return before Ash and his friends rescued it.

Charmander

Small beast, neutral

Armor Class 14

Hit Points 48

Speed 30 ft.

Str 14 (+2) Dex 14 (+2) Con 12 (+2)  Int 10 (+0) Wis 10 (+0)  Cha 12 (+1)

Damage Resistance ice, fire

Skills Athletics +4

Senses Passive Perception 10

Languages Pokemon, understands Common but can’t speak

Challenge  5 (1,800 XP)

Evolution. After gaining 4,000 XP Charmander evolves into Charmeleon.

Fire-type. Charmander can produce a flame at will capable of lighting a bonfire. Charmander has resistance to the effects of cold, and gains advantage of saving throws from ice-type attacks. Charmander has disadvantage on attack rolls made in the rain, and its flamethrower only deals half damage.

Pokemon. Squirtle can be captured in a Pokeball, from that point on it will act as a companion to its new trainer.

Tail Flame. The flame on the end of Charmander’s tail is a sign of how healthy it is. A strong flame suggests it is physically well, while a dim flame usually indicates injury or sickness. If the flame on Charmander’s tail is extinguished it is reduce to 0 HP and must being making death saving throws. The flame is magical in nature and is difficult to extinguish. Simply trying to douse the flame or extinguish it by hand will not be effective. However, if exposed directly to water for more than 3 turns the flame is extinguished.

Actions

Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) bludgeoning damage.

 

Flamethrower: Charmander expels a line of fire extending 40/60 ft any creatures caught in the line must make a DC 14 Dexterity saving throw. On a failed save they take 30 (6d6+2) fire damage, and 2 ongoing fire damage at the start of their next turn. On a failed save the target takes half damage on no ongoing damage.

Rage: As an action Charmander enters a rage. While raging it has advantage on Strength checks and Strength saving throw. Charmander adds its level to damage rolls. Charmander gains resistance to bludgeoning, piercing, and slashing damage. While raging Charmander cannot use flamethrower.

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