So I’ve been spending the past few days watching the new Netflix version of She-Ra and working on Dungeons & Dragons 5e conversions based on the same. There’s a whole character class underway and NPCs for various things that appear during the course of the show. I thought I’d treat you all to a preview with the Horde’s top agent, Catra herself.
Considering that she goes toe to toe with She-Ra and multiple nasty creatures during the course of the first season I made her to be plenty tough enough. She’s nasty and can do plenty of damage to a low-level party all on her own while tying up a more experienced character one on one.
Medium humanoid, chaotic neutral
Armor Class 19
Speed 35 ft., climb 25 ft.
Str Dex Con Int Wis Cha
14 (+2) 18 (+3) 12 (+1) 12 (+1) 10 (+0) 14 (+2)
Skills Acrobatics +6, Athletics +5, Deception +5, Insight +3, Perception +3, Persuasion +5, Stealth +6, Sleight of Hand +6
Senses low-light vision 30 ft., passive Perception 13
Keen Hearing, Sight & Smell. Catra has advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.
Standing Leap. As part of her movement and without a running start, Catra can jump up to 30 feet and high jump up to 15 feet.
Multiattack. Catra makes two attacks using one claw, punch, or kick attack each.
Claw. Melee Weapon Attack: +9 to hit., reach 5 ft., one target. Hit: 33 (3d12+2) slashing damage.
Horde Taser. Ranged Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 38 (4d12+4) lightning damage. On a successful attack the target must also make a DC 15 Constitution saving throw or be Paralyzed for 1 turn.
Horde Stave. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 35 (3d12+2) bludgeoning damage.
Kick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (3d12+2) bludgeoning damage.
Punch. Melee Weapon Attack: + to hit, reach 5 ft., one target. Hit: 33 (3d12+2) bludgeoning damage.