Out of Character

"Has anyone seen my D20?"


Make Mine a Hero

Make Mine a Hero

We return to Make Mine a Hero with, Sara Lance aka White Canary from DC’s Legends of Tomorrow. The other Legends of Tomorrow heroes will soon follow. Before diving into these heroes please note these versions are meant to represent their powers, skills, and abilities at the beginning of the series. I chose to make them PL 8 characters because that seemed appropriate, I know some folks want to see PL 10, but that felt like too much for them at this point in the game.

White Canary is arguably the best fighter in the series, having undergone training with the League of Assassins. She’s no slouch when it comes to skills, but she isn’t superhuman either. Mostly I focused on giving her an overall combat effectiveness, a blend of skills, and plenty of options for being a total badass.

Sara Lance “White Canary” PL 8


Strength 4

Stamina 5

Agility 6

Dexterity 6

Fighting 6

Intellect 3

Awareness 4

Presence 3


Acrobatics 4 (+10)

Athletics 6 (+10)

Deception 6 (+8)

Expertise (Assassins) 3 (+6)

Insight 4 (+8)

Intimidation 2 (+5)

Investigation 2 (+5)

Perception 6 (+10)

Persuasion 2 (+5)

Sleight of Hand 2 (+8)

Stealth 4 (+10)

Technology 2 (+5)

Treatment 3 (+4)

Vehicles 2 (+8)


Assessment, Attractive, Chokehold, Close Attack 5, Defensive Roll 1, Equipment 1, Fast Grab, Grabbing Finesse, Improved Grab, Languages 3 (Arabic, Mandarin, Tibetan), Ranged Attack 3, Takedown, Throwing Mastery 2


White Canary Costume (Protection 1), Batons (Damage 2 Bludgeoning), Knife (Damage 1, Piercing)


Initiative +6

Close Combat (Unarmed) +11, Toughness DC 19

Close Combat (Batons) +11, Toughness DC 21

Close Combat (Knives) +11, Toughness DC 20*Critical 19-20

Ranged Combat +9

Ranged Combat (Knives) +9, Toughness DC 18

Ranged Combat (Batons) +9, Toughness DC 19


Dodge 6, Fortitude 5, Parry 6, Toughness 7**/6*/5, Will 4

*While wearing White Canary Costume

*With Defensive Roll


Bloodlust: A consequence of Sara’s rebirth is a bloodlust which has taken a firm hold within her, driving her to acts of violence that are as shaking to her as they are to those around her. At times she flies into a fury not easily brought to a halt.

Former Member of the League of Assassins: Trained by the League of Assassins Sara has been honed into a lethal combatant. This training has also deeply impacted her outlook on life, personality, and moral values.

Resurrected by the Lazarus Pit: After her death Sara was revived in a Lazarus Pit.


Make Mine a Hero 9

A fan favorite Wolverine from the animated series presents an interesting challenge. In the animated series his healing factor Wolverine’s healing factor was shown to be somewhat less powerful than it has been portrayed in the years since. He still heals fast but he is not beyond harm. His incredible senses and his adamantium claws were equally pronounced. I chose to give him prominent physical abilities, represent all of his mutant abilities, and give him a few advantages. I think Wolverine should always have a few extra language, in this case Japanese and Russian as those were the ones he fell back on most often in the animated series. The character has a lot of complications, which seems to fit.

Logan “Wolverine” PL 10

Strength 7
Stamina 7
Agility 6
Dexterity 4
Fighting 7
Intelligence 2
Awareness 5
Presence 3
82 points

Acrobatics 2 (+8)
Athletics 3 (+10)
Close Combat (Unarmed) 4 (+11)
Close Combat (Claws) 4 (+11)
Deception 2 (+5)
Insight 2 (+7)
Intimidation 8 (+11)
Investigation 2 (+7)
Perception 5 (+10)
Persuasion 2 (+5)
Stealth 4 (+10)
Treatment 3 (+5)
Vehicles 5 (+9)
23 points

Adamantium Claws- Damage 10 [Extras: Penetrating 8 Flaws: Activation] 16 Points
Adamantium Skeleton- Feature 1 Unbreakable Skeleton
Immunity 2 (Aging, Disease)
Regeneration 8- 8 points
Superhuman Senses
“The Nose Knows.” Olfactory Sense Acute, Counters Concealment, Counters Illusion, Extended 4, Tracking 2 12 points
Super Hearing (Ultra-Hearing) 1

Close Attack 1, Diehard, Languages 2 (Japanese, Russian), Tracking

Initiative +6
Close Combat (Unarmed) +12, Toughness DC 22
Close Combat (Claws) +12, Toughness DC 32 (Penetrating 8)

Dodge 6, Fortitude 7, Parry 7, Toughness 7, Will 3

Mutant: As a mutant Wolverine must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm his simply because of the circumstances of his birth.

Temper: Wolverine is given to bestial rages and violent temper swings, when angered he will often lash out with words or fists.

Lost Memories: Wolverine’s mind is a tangled patchwork of blank gaps, partial recollections, and false implanted memories.

Rivalry (Sabretooth): Of all his enemies the mutant Sabretooth is perhaps his most deadly. The two of them have waged a personal vendetta against one another for years, and both seem driven to destroy each other at any cost.

Relationship (Jean Grey): Wolverine has been in love with Jean Grey for years, but her relationship with their teammate Cyclops makes that an awkward situation. Despite the fact she is committed to Cyclops her compassion and patience with Wolverine have earned her a permanent place in his heart.

X-Men Don’t Cut and Run: Wolverine is fiercely loyal and would sooner die than abandon any of his friends or allies.

Several Lifetimes of Friends and Enemies: Wolverine has made many enemies and allies over the years. Weapon X, Omega Red, Alpha Flight, and many others organizations have reason to wish Wolverine harm, or owe him favors.

Make Mine a Hero 9

The 90’s version of Rogue is still my favorite version of the character, while it was interesting to see how she coped without Captain Marvel’s powers I think the southern powerhouse was one of the coolest characters from the series. She didn’t take a backseat or play a supporting role, she jumped right in with both feet and kicked butt! I built her to be really good and grabbing and holding onto people, to facilitate her mutant ability to drain the powers, skills, and abilities of others. I tossed in a few things to help her make improvised weapons more effective. That way when she rips up a lamppost or picks up a car she can smash the Juggernaut with it with some flair. Hopefully everyone likes Rogue, and I am looking forward to continuing with the 90’s animated X-Men tomorrow.

Anna Marie “Rogue” PL 10

Strength 10
Stamina 10
Agility 2
Dexterity 3
Fighting 4
Intelligence 1
Awareness 2
Presence 4
36 points

Acrobatics 2 (+4)
Athletics 2 (+12)
Close Combat (Unarmed) 4 (+8)
Deception 2 (+6)
Insight 4 (+6)
Intimidation 2 (+6)
Perception 2 (+4)
Persuasion 4 (+8)
Stealth 2 (+4)
Vehicles 2 (+5)
13 points

Enhanced Trait (Strength) 8- 16 points
Enhanced Trait (Stamina) 8- 16 points
Flight 6- 12 points
Power Lifting 4- 4 points
Protection 4- 4 points
Power Absorption [Extras: Dynamic Array Limits: Grab-Based, Permanent]
Affliction 6 Fortitude [Fatigued, Exhausted, Incapacitated]
Mimicry 5- 32 points

All-out Attack, Attractive, Close Attack 1, Equipment 1, Fast Grab, Great Endurance, Improved Defense, Improved Grab, Improved Hold, Improved Smash, Improvised Weapon, Move-by Action, Ultimate Effort

Communicator, Gloves, Jacket

Initiative +2
Close Combat (Unarmed) +9, Toughness DC 25
Close Combat (Improvised Weapon) +10, Toughness DC 26

Dodge 2, Fortitude 10, Parry 4, Toughness 14, Will 4
4 points

Mutant: As a mutant Rogue must live in a world alongside those who hate and fear her because of her extraordinary gifts. Many seek to exploit or harm her simply because of the circumstances of her birth.

Cursed Touch: Rogue’s mutant power s drain the abilities and memories of others whenever she touches them forcing her to keep everyone at a safe distance. She knows that the slightest touch could leave those she cares about in severe condition.

Haunted: Whenever Rogue touches someone she absorbs their memories, usually these memories fade in a matter of hours. However prolonged contact leads to an extended remnant of the personality of the person she touched. Captain Marvel, a hero Rogue encountered during her time with Mystique, was drained so thoroughly a powerful shadow of her personality threatened to overwhelm Rogue’s mind. Professor Xavier helped her by setting up psychic barriers to seal off the memories and personalities of Captain Marvel, even as Rogue continued to benefit from the powers she’d drained from her.

Relationship (Gambit): Rogue has shared a flirtatious relationship with her fellow X-Men teammate Gambit, but make a more involved courtship dangerous.

Relationship (Mystique): Mystique discovered Rogue after she ran away from home, she trained her and exploited her gifts to serve her own ends. Even after she uncovered what Mystique had planned for her and fled Rogue still had strong feelings for the woman who had been a second mother to her.

Make Mine a Hero 8

One of my favorite characters on the X-Men animated series was always Beast, he’s a nerd with superpowers, what’s not to love? He doesn’t have many powers but his physical abilities couple with his skills make him formidable. I tried to work up a fighting style that revolved around grabbing opponents, disarming them, and tossing people around a lot. Beast Always seemed to be grabbing guns away from the bad guys and bending them out of shape in the show, which was always funny.

Dr. Henry McCoy “Beast” PL 10

Strength 9
Stamina 9
Agility 10
Dexterity 10
Fighting 4
Intelligence 10
Awareness 2
Presence 2
60 Points

Acrobatics 2 (+12)
Athletics 3 (+12)
Close Combat (Unarmed) 5 (+9)
Deception 2 (+4)
Expertise (Literature) 2 (+12)
Expertise (Medicine) 2 (+12)
Expertise (Philosophy) 2 (+12)
Expertise (Science) 5 (+15)
Insight 4 (+6)
Intimidation 2 (+4)
Perception 4 (+6)
Persuasion 4 (+6)
Stealth 1 (+11)
Technology 5 (+15)
Treatment 2 (+12)
Vehicles 1 (+11)
23 Points

Enhanced Trait (Strength) 6
Enhanced Trait (Stamina) 6
Enhanced Trait (Agility) 7
Enhanced Trait (Dexterity) 7
Claws 1
Insulating Fur- Feature 1
Leaping 3
Wall Crawling 2- 4 points
52 points

Close Attack 1, Fast Grab, Improved Disarm, Improved Grab, Improvised Tools, Inventor

Initiative +10
Close Combat (Unarmed) +10, Toughness DC 25

Dodge 10, Fortitude 9, Parry 4, Toughness 9, Will 2

Mutant: As a mutant Beast must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm him simply because of the circumstances of his birth.

Monstrous Appearance: A brilliant scientist with doctorates in a number of fields Hank McCoy is one of the most brilliant minds of his time, a fact that is often forgotten by those who judge him by his outward appearance. He is unable to blend in with humans and this often leaves him feeling isolated when he is not surrounded by the family he’s found as one of the X-Men.

Scientific Curiosity: Beast is compelled by scientific curiosity, he seeks to understand the world and the forces that shape it.

Make Mine a Hero 7

When I sat down to make Jubilee I knew it wasn’t going to be easy, she especially since I’m needed to bring her up to power level 10 with the other X-Men. Jubilee is a pretty talented athlete, and she her abilities absorbed a fair amount of the power points. but I still had to be creative. Given how often she was sent to ready the infirmary her ability to use medical equipment must have improved, so I gave her some improved treatment. I also upped some of her skills to reflect her time spent hiding out in malls.

Jubilation Lee “Jubilee” PL 10

Strength 2
Stamina 3
Agility 5
Dexterity 5
Fighting 3
Intelligence 2
Awareness 3
Presence 1
48 points

Acrobatics 2 (+8)
Athletics 3 (+5)
Close Combat (Unarmed) 3 (+6)
Deception 4 (+5)
Expertise (Popular Culture) 9 (+11)
Insight 4 (+7)
Intimidation 2 (+3)
Perception 4 (+7)
Persuasion 6 (+7)
Ranged Combat (Energy Blasts) 4 (+8)
Sleight of Hand 5 (+10)
Stealth 6 (+11)
Technology 2 (+4)
Treatment 4 (+6)
Vehicles 2 (+7)
30 points

Plasma Blasts* [Dynamic Array]
Blast 8- 16 points save vs. Fortitude DC 18 effects vision [Impaired, Disabled, Unaware]
Dazzle 8- 16 points
34 points

Agile Feint, All-out Attack, Beginner’s Luck, Defensive Attack, Defensive Roll 1, Equipment 1, Favored Environment (Urban), Grabbing Finesse, Improved Aim, Improved Initiative 2, Improvised Tools, Improved Trip, Instant Up, Luck 5, Move-by Action, Power Attack, Redirect, Taunt, Teamwork
24 points

Coat (Protection 1), Communicator, Sunglasses

Initiative +13
Close Combat (Unarmed) +6, Toughness DC 17
Ranged Combat (Plasma Blasts) +8, Toughness DC 23

Dodge 6, Fortitude 3, Parry 4, Toughness 3/*4/**5, Will 6
14 points

Mutant: As a mutant Jubilee must live in a world alongside those who hate and fear her because of her extraordinary gifts. Many seek to exploit or harm her simply because of the circumstances of her birth.

Relationship (Wolverine): Jubilee has formed close friendships with many of her fellow mutants since joining the X-Men, however Wolverine has always been one of closest friends. Something of a recluse he’s allowed Jubilee to accompany him on missions and he’s taken an interest in her safety.

Make Mine a Hero 6

I was on a roll, and I’ve missed a few months so I thought I’d also out together character sheet for Gambit before hitting the bed. He was actually a great deal harder to make than Cyclops. Gambit has a wide range of skills and abilities, and I didn’t want to leave any of them out. I gave him greater damage potential than Cyclops, but his powers also require an activation action. So he has to charge objects before he can start blowing anything up. He also has more sneaky thievery abilities, interaction abilities, and gear. I see Gambit as a guy who has big turns, but requires longer to get into the action.

He’s probably not going to be as effective in combat as some of the other X-Men, but I still think he’ll be lots of fun given his blend of abilities.

Remy LeBeau “Gambit” PL 10

Strength 4
Stamina 5
Agility 8
Dexterity 8
Fighting 5
Intelligence 0
Awareness 5
Presence 8
62 points

Acrobatics 4 (+12)
Athletics 3 (+8)
Close Combat (Unarmed) 2 (+7)
Close Combat (Quartertsaff) 4 (+9)
Deception 4 (+12)
Insight 5 (+10)
Intimidation 1 (+9)
Perception 3 (+8)
Persuasion 4 (+12)
Ranged Combat (Throwing Cards) 4 (+12)
Sleight of Hand 4 (+12)
Stealth 4 (+12)
Technology 4(+4)
Vehicles 2 (+10)
24 points

“First We Charge the Card, then We Blow it up!” Blast 10 [Extras: Flaws: Activation {Standard Action}] 18
Enhanced Trait (Agility) 4
Enhanced Trait (Dexterity) 4
Enhanced Trait (Presence) 4
42 points

Attractive, Benefit (Former Member of the Thieves’ Guild), Defensive Roll 2, Equipment 3, Fascinate, Improved Initiative 2, Improvised Tools, Languages 1(Cajun French), Move-By Action, Quickdraw, Throwing Mastery 5

Body Armor (Protection 4), Coat (Protection 1), Communicator, Playing Cards, Quarterstaff (Damage 2, Bludgeoning, Feature: Collapsible), Thieves Tools

Initiative +16
Close Combat (Unarmed) +7, Toughness DC 19
Close Combat (unarmed) +9, Toughness DC 21
Ranged Combat (Throwing Cards) +12, Toughness DC 30
Ranged Combat (Thrown Objects) +8, Toughness DC 30

Dodge 8, Fortitude 5, Parry 6, Toughness 5/*10/**12, Will 5
*With Uniform, Coat
**With Uniform, Coat, and Defensive Roll
Note: Coat adds +1 to Toughness
2 points

Mutant: As a mutant Scott Gambit must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm him simply because of the circumstances of his birth.

Once a Thief Always A…: Gambit has ties to the Thieves Guild and his training with them has given him a somewhat disreputable outlook on life.

Relationship (Rogue): Gambit and his teammate Rogue have shared a mutual attraction for some time now, however her mutant powers and her desire to avoid harming other have resulted in her keeping Gambit at a distance. Despite this he still holds out hope that he will be able to win her over in the end.

Thief of Hearts: Gambit is appreciative of beauty in all forms, unfortunately his natural charm makes it even easier for him to win over women.

Make Mine a Hero 5

I decided to sit down and do character sheets for all of the X-Men from the 90’s animated series. As such I got to pick from some of my favorite characters, and I figured why not start with the team’s leader? This version of Cyclops reflects the animated series, so some of his abilities and skills are slightly different than the modern comics.He was surprisingly fun to make, I gave him a lot of advantages to account for his spatial awareness and his skills as a leader. His optic blasts are also definitely nothing to sneeze at.

Scott Summers “Cyclops” PL 10

Strength 4
Stamina 5
Agility 6
Dexterity 7
Fighting 7
Intelligence 2
Awareness 4
Presence 4
78 points

Acrobatics 4 (+10)
Athletics 6 (+10)
Close Combat (Unarmed) 3 (+10)
Deception 2 (+6)
Expertise (Tactics) 8 (+10)
Insight 2 (+6)
Intimidation 4 (+8)
Perception 6 (+10)
Persuasion 1 (+5)
Ranged Combat (Optic Blasts) 3 (+10)
Sleight of Hand 1 (+8)
Stealth 2 (+8)
Technology 4 (+6)
Treatment 1 (+3)
Vehicles 5 (+12)
26 points

Optic Blasts- Blasts 10 [Extra: Ricochet, Flaw: Permanent] 20 points
Immunity 2 [His own optic blasts, Havok’s energy blasts] 2 points
22 points

Accurate Attack, Benefit (Leader of the X-Men) 1, Defensive Attack, Defensive Roll 2, Equipment 2, Improved Aim, Improved Initiative 1, Leadership, Move-By Action, Power Attack, Takedown, Teamwork,
14 points

Communicator, Ruby Quartz Visor, Uniform, Ruby Quartz Sunglasses

Initiative +10
Close Combat (Unarmed) +10, Toughness DC 19
Ranged Combat (Optic Blasts) +10, Toughness DC 25

Dodge 7, Fortitude 6, Parry 7, Toughness 5/9*/11**, Will 7
*With Uniform
**With Uniform and Defensive Roll
3/6 points


Mutant: As a mutant Scott Summers must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm him simply because of the circumstances of his birth.

Relationship (Jean Grey): From a young age Scott has been in a relationship with his teammate Jean Grey, and their bond has only grown over time.

Field Leader of the X-Men: Cyclops commands the X-Men in the field, a responsibility he takes extremely seriously, and he does everything in his power to ensure that he is worthy of it.

Orphaned: As a boy Scott’s life was marked by a tragedy that isolated him. While he and his family were flying over Alaska their plane suffered a mechanical failure, Scott and his brother were give the only working parachute and their parents watched helplessly as their children drifted away from them forever. Scott and his brother suffered injuries in the fall, and were separated into the foster care system. Scott’s injuries left him with partial amnesia and affected his ability to control his mutant powers once they manifested themselves.

Power Loss: Cyclop’s optic beams require exposure to solar radiation, long term absence of sunlight can weaken his blasts, or rob him of them entirely.

Boy Scout: Cyclops believes in doing things by the book and in the best way possible, he also tries to maintain discipline. This has earned him a reputation for being uptight, and some of his less serious teammates consider him a stick in the mud.

Make Mine a Hero 4

M’gann M’orzz “Miss Martian”
PL 10

“Hello Megan!”

Since we’ve done a few Marvel characters, and an original character, I thought it was time for DC to get some attention. I decided to create a character I like, so I turned my gaze towards Miss Martian from the Young Justice series. She was actually one of the most difficult characters I’ve made using Mutants and Masterminds for a couple of reasons. First off, she’s supposed to be a total rookie, far more so than the other members of Young Justice who have spent years training under their mentors before joining the team. I wanted to keep her at PL 10 because anything higher than that didn’t feel right, so I had 150 power points to throw around which is usually more than enough to get on with.However M’gann has some of the most expensive powers of the game including: shapeshifting, telepathy, and telekinesis. She also has a martion bio-ship that can change shape, turn invisible, fly, and respond to telepathic commands.

Her abilities took a bit of a hit, but Miss Martian is young and she definitely grows a ton as a character as the series progresses. I did give her a few points in fighting to reflect her initial training under Black Canary. I also chose to have her powers reflect their level in the earliest episodes of the show, before she could phase or alter her gender by transforming. Her skills are pretty minimal, again reflecting her youthful inexperience and lack of training.

This is one of those characters who you could take in any number of directions, turn her into a telepathic monstrosity, pursue her martian abilities to enhance her shapeshifting and phasing powers, or pump up everything that is already here to make her a bit sturdier.

Anyway I hope you all enjoy Miss Martian. If you’d like to see a different hero make it into this monthly feature leave a comment.

Strength 8
Stamina 5
Dexterity 2
Agility 2
Fighting 2
Awareness 0
Intelligence 2
Presence 1
44 points

Acrobatics 1 (+4)
Athletics 1 (+9)
Close Combat (Unarmed) 2 (+4)
Expertise (Pop Culture) 3 (+5)
Perception 4 (+4)
Persuasion 5 (+6)
Stealth 3 (+6)
Technology 3 (+5)
11 points

Communication (Telepathic Transmission) 2
Concealment [Flaws: Blending] 5
Elongation 2
Extra Limbs 4 [Extras: Sustained]
Flight 5 [Flaws: Concentration]
Mind Reading 3
Mind Control 2
Morph 2
Move Object 8 [Extras: Improvised Weapon or Throwing Mastery]
Protection 5
Regeneration 5
82 points

Languages 1 [Martian]
1 point

Martian Bio-Ship [Invisibility 1, Morph 1, Flight 5] 14 points

Initiative +3
Close Combat (Unarmed) +6 Toughness DC 23

Dodge 3, Fortitude 5, Toughness 10, Parry 2, Will 0


Attraction (Superboy): Since the first time she met Superboy M’gann has been infatuated with him, and as they spend more time together than the other members of their team this sometimes leads to awkward situations.

Boundaries: Telepathic communication is the norm on Mars, but it is considered a violation of privacy, a fact that M’gann struggles with on Earth.

Weakness (Fire): Miss Martian cannot use any of her powers when she is exposed to fire.

White Martian: Although she uses her shapeshifting abilities to assume the appearance of a green Martian, she’s actually a white Martian, a species who are treated as an underclass on Mars and whose appearance is far more menacing.

Make Mine a Hero 3

I thought I’d do another one of the X-Men for August’s installment of Make Mine a Hero, and since it has been so hot I figured Sunfire would be a good choice. I’ve always liked the character and given the number of teams he’s been a part of it seems odd that he doesn’t get more attention. Most of my sources suggest that Shiro is a peak level human when it comes to physical abilities, but I hold Captain America up as the benchmark of peak human abilities and I don’t think Shiro is quite up to his level. He is however a serious martial artist so I I gave him well above average stats in most of his physical abilities. He’s also an Alpha-Level mutant so his powers absorbed quite a few power points. Skills got the least investment, and I used most of them to enhance his combat abilities. You could easily power Shiro up if you wanted to, I would focus on giving him additional advantages personally to represent his training as a martial artist.

Shiro Yoshida “Sunfire”
PL 10

Strength 5
Stamina 6
Dexterity 6
Agility 6
Fighting 7
Awareness 2
Intelligence 2
Presence 2

72 points

Acrobatics 1 (+7)
Athletics 1 (+7)
Close Combat (Unarmed) 3 (+10)
Close Combat (Sword) 1 (+8)
Intimidation 7 (+9)
Expertise (Martial Arts) 4 (+6)
Perception 2 (+5)
Ranged Combat (Plasma Blast) 3 (+10)
Stealth 1 (+7)
Technology 2 (+4)
Vehicles 1 (+7)

12 Points

Plasma Blasts (Blast 10 Extras: Penetrating 4)* 24 points
Environment (Heat 2)* 2 points
Flight 8* 16 Points
Immunity (Fire, Radiation) 11* 11 point
Protection 4* 4 points
Heat Signature Sense (Senses: Infravision) 1* 1 point

58 Points

All-Out Attack, Defensive Roll 2, Languages 2 (Japanese, Chinese)

4 Points

Initiative +6
Close Combat (Unarmed) +10 Toughness DC 21
Close Combat (Sword) +8
Ranged Combat (Plasma Blast) +10 Toughness DC 25

Dodge 6, Fortitude 6, Toughness 12*/10, Parry 7, Will 5
*With Defensive Roll

2 Points


Arrogant: Bullied and raised believing that it was his duty to help restore Japan to greatness, coupled with his own power, Shiro has grown into an arrogant man and this sometimes hinders him. Many find him so arrogant that they cannot stand to be around him, while others see his arrogance as a barrier to be overcome.

Family: Although many of his family members are dead Shiro counts several relatives among the mutant community. His half-sister, Leyu Yoshida, operates as a superhero with similar powers to his own and calling herself Sunpyre. His cousin, Keniuchio Harada, is the Silver Samurai.

Former Horseman of Apocalypse: At one time Shiro allowed himself to be transformed into one of the Four Horsemen of Apocalypse, Famine, the process restored the mutant abilities he had recently lost, and augmented them far beyond their former power levels. Apocalypse also replaced the legs he had lost in combat with Lady Deathstrike. During his time in Apocalypse’s service he fought his former allies the X-Men on numerous occasions before he was freed from the brainwashing he’d undergone. His actions during this time period are a great source of shame for Shiro and he struggles with the memories of what he has done.

Honor: His honor, though tarnished, remains important to Shiro and he works to maintain it in his thoughts and actions.

Japan’s Greatest Hero: A proud citizen of Japan Shiro and many others consider him to be the nation’s greatest hero, and he strives to protect his country and serve what is in its best interests at all times.

Mutant: As a mutant Shiro is subject to the same hatred his fellow mutants experience around the world.

If you enjoyed this month’s Make Mine a Hero and there’s a character that you’d like to see in a future installment leave a comment and I’ll put them on the list.

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