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"Has anyone seen my D20?"

Month

November 2014

The Daily D4

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Picking up where we left off yesterday with our review of the various speedsters from the new Flash set of Heroclix I thought we’d continue with two very different members of the Flash family. As with XS and all of the other speedsters from the Flash they have the following trait:

Speed Force: When (Character’s Name) moves at least one square and hits one or more adjacent characters, you may place a Speed token on this card after actions resolve. Increase (Character’s Name)’s Speed value by the number of Speed tokens on this card.

Max Mercury
Keywords: Central City, Past, Speedster

Arguably one of the best speedsters in the set I’m afraid most folks are going to overlook Max’s potential in favor of more powerful figures. Don’t get me wrong he definitely has some weaknesses. For example his top dial features a seventeen defense with Willpower, which is handy since he doesn’t have Indomitable, but it also means a big hit can hurt him severely. He also has a locked damage value of two with no Precision Strike so characters with Indomitable or Impervious can shrug off his best shot without a sweat. That’s where the bad news ends though.

There are lots of fancy ways to use Speed tokens once you get them, but Max has one of my favorite uses for them. His trait A Trip Through the Speed Force allows you to heal him for clicks of damage by removing Speed tokens from his card at he beginning of your turn. So if Max takes a hit you can bring him right back to the top his dial, assuming you’ve been keeping him active. I found this especially useful when he was facing off with the Iron Paladin who had gained the Mystics team ability after taking a bit of damage. I just kept sending Max in to peck the Paladin for a click of damage after Toughness, running out of his range, thand then healing him up at the beginning of my next turn. Another nice feature is a special power of his called Speed Mentor. This is essentially Leadership, but Max can use it as if he were one hundred and fifty points, but only to remove an action token from a character that can use Hypersonic Speed or has the Speedster keyword. When he doesn’t have an action tokens you can also increase his Leadership rolls by the number of Speed tokens on his card.

Simply put if you’re making a Speedster team Max Mercury should have a place on it. For a mere eighty-two points he adds a pretty useful version of Leadership, and a high speed striker who can give anyone who isn’t more powerful than a locomotive second thoughts about starting a fight. Pair him up with a more powerful speedster who can benefit from his Leadership and keep collecting as many Speed tokens as you can with him.

Impulse (Bart Allen)
Keywords: Central City, Future, Speedster, Teen Titans, Young Justice

The grandson of Barry Allen, and a speedster like no other Impulse has been his own hero since the day he arrived in the past, but he’s always done his best to prove himself. Most of his powers are pretty straightforward, and he is a fairly simple character to play in regards to his own actions. With a top dial consisting of Hypersonic Speed, Precision Strike, Energy Shield/Deflection, and a special damage power we’ll discuss later on Impulse is great for inflicting damage on characters who rely on close combat and powerful defenses. Just make sure that you manage to keep him out of range of anyone attempting a charge. Half of his clicks feature a special movement power that allows him to use Flurry, Phasing/Teleport, Sidestep, and the Carry ability. While he’s on those clicks you can also remove one of the Speed tokens on his card to give him a close combat action as a free action if he moved six squares or less that turn.

Out of all the speedsters Impulse has the potential to use the most supportive powers, he’s got a special ability on four of his six clicks that allows you to roll a d6 at the beginning of your turn or when you remove a Speed token from his card. Depending on what you roll he might end up with Probability Control, Perplex, or Outwit. This can give your other speedsters the extra punch they need to bypass the defenses of your opponents.

Thanks to his trait Let Me Join Your Team! Impulse is a wildcard, but he can only copy the team abilities from friendly characters with a shared keyword. So you could pair him up the Kingdom Come Flash to give him the Kingdom Come ability, or pair him up with Jay Garrick to give him the JSA ability.

In some ways Impulse is one of the harder speedsters to get a handle simply because there are so many different ways to play him. You can keep him at a safe distance and use his supportive abilities to push things in your favor, charge in and start swinging, or some balance of the two. I might have been a bit too…impulsive when I used Bart and he got taken out early on both times I used him.

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The Daily D4

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Recently I managed to get a pretty amazing pull from a Flash booster at my friendly local gaming store, it included nearly all of the speedsters you could want. Wally West, Jay Garrick, Max Mercury, Kingdom Come Flash, and Impulse were all inside waiting to spring into action. A few more boosters increased the ranks of my speedster family to include Barry Allen, Jesse Quick, and XS. Since the Flash Heroclix are still relatively new I thought I’d share my thoughts about the speedsters over the next few days, and off a bit of insight into each of them individually.

All of the speedsters have the Speed Force trait, the major difference between each of them is the way that they’ve able to employ the mysterious power. That level of customization is one of my favorite things about this set. Over the years there have been quite a few individuals who have gained the ability to tap into the speed force, but they all had they’re own special place in the Flash family.

XS
Keywords: Future, Legion of Superheroes, Speedster

The daughter of one of the Tornado Twins XS is also Barry Allen’s granddaughter, and she serves as a member of the Legion of Superheroes in the future. XS has a lot of good things going for her, and for a mere eighty-two points she brings plenty of interesting things into play. For starters thanks to her Legion flight ring she possesses the flight symbol so she won’t be slowed down by being force to detour around pesky obstacles. She can also use the carry ability regardless of a character’s speed symbol and without reducing her speed value if they share a keyword with her. So if you’re working on a Legion of Superheroes or a Speedster team and you’re looking for a perfect way to get some of your pieces into just the right place XS is probably an excellent choice.

As you add Speed tokens to her card XS gains additional movement abilities. With two Speed tokens she can use Sidestep, with three she can ignore characters while moving, and with five she can ignore blocking terrain. Paired with her flight, Hypersonic Speed, and a beginning speed value of twelve she can definitely use the terrain to her advantage.

XS also has Probability Control and Empower which can lend some much needed support to a Speedster team. Her sole defense power is Super Senses but with only five clicks and no soak a single hit from a powerful figure can drop her substantially. My advice is to keep her at a distance, gather Speed tokens by attacking less powerful members of your opponents force, and try to keep her Probability Control in play as much as possible.

Ancient Brass Dragon Unboxing

So…it has been way too long since I have actually produced anything. Part of the reason for that is that Jade just started school and I had to make the not to difficult choice between helping her out, or keeping up with the Daily D4, and the podcast. I’ve been playing games with friends and recording podcasts, but I just haven’t had the time to edit them. However Jade is getting some time off from school in about a week which will give me time to edit. So new podcasts are on the horizon!

In the meantime I just posted this video of me unboxing an ancient brass dragon to our youtbue channel. It’s not much, but it is at least proof of life.

In reference to this figure let me just say the following. It is quite possibly the greatest figure I’ve ever purchased, and with the gift giving season approaching it might solve the problem of shopping for the nerd in your lives. In terms of scale the ancient brass dragon is so large in eclipses the word miniature and soars in the new territory of premium figure. I’ve got quite a few dragons and this thing is big enough to make them look like little more than winged lizards. Whenever I pictured one of those dragons that have managed to survive for a hundreds of years this is the sort of thing I’d always imagined. The sculpt itself is really nice, and to be hones I’m glad that they chose to go with one of lesser dragons rather than the usual choice of gold or red.

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