As promised here is the Pokemo Trainer class for Dungeons and Dragons 5th Edition,I tried to keep it in line with the other classes, with a few things in mind. By their verynature these characters can’t be on par with the other classes alone, with that in mind most of their abilities and features help to enhance their Pokemon’s abilities rather than their own.
There’s stopping a horde of orcs from attacking a trainer as well as a Pokemon though, so I didn’t make them walking targets. There are so many different types of trainers out there I wanted to make the class flexible as well. Everyone starts out with a single Pokemon and some basic equipment to get the set up. At the 2nd level you choose a trainer path, this is where you will start to see personalities emerging and stories diverging greatly.Ace Trainers focus on combat prowess and being able do deal out more damage. Pokemon Breeders tend to be less combat oriented and gravitate towards raising healthier happier Pokemon. Researchers tend to be the academics focused on learning all that they can.
Beyond paths there are also specializations that are open to everyone regardless of the path they choose to follow. A researcher might choose to be an engineer, or they might prefer to be a water Pokemon master instead.
Pokemon Trainers are the only class who can really use Pokeballs. If another class got their hands on a Pokeball and somehow managed to capture a Pokemon, it would refuse to follow orders and run wild as soon as they let it out. Trainer’s can’t hand off Pokemon to other party members and have an army roaming the world carrying their flag.
I hope you all enjoy this, and keep in mind it was made for fun.
Level Proficiency Bonus Features
1st +2 Starter Pokemon, Trainer License
2nd +2 Trainer Path
3rd +2 Specialization
4th +2 Ability Score Improvement
5th +3 Duo Battle
6th +3 Specialization
7th +3 Trainer Path Feature
8th +3 Ability Score Improvement
9th +4 ——————————— 10th +4 Triple Battle
11th +4 Trainer Path Feature
12th +4 Ability Score Improvement
13th +5 ———————————–
14th +5 Pokemon Master’s Resolve
15th +5 Trainer Path Feature
16th +5 Ability Score Improvement
17th +6 ———————————–
18th +6 Pokemon Tracking
19th +6 Ability Score Improvement
20th +6 Pokemon Master
Class Features
As a Pokemon trainer, you gain the following class features.
Hit Dice: 1d8 per Pokemon trainer level.
Hit Points at first level: 8 + your Constitution modifier.
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Pokemon trainer level after 1st.
Proficiencies
Armor: Light Armor
Weapons: None
Tools: Pokeballs
Saving Throws: Dexterity, Charisma
Skills: Choose 3 from Acrobatics, Animal Handling, Athletics, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Sleight of Hand, Stealth, Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
*(a) light armor or (b) leather armor
*25 Pokeballs
*(a) a dungeoneer’s pack or (b) explorer’s pack
*A Pokedex
Starter Pokemon
All Pokemon Trainers are given their first Pokemon when they start their journeys, they are given a choice between one of three: Bulbasuar, Squirtle, or Charmander. In some rare cases trainers are provided with a different option, however this is extremely rare. The Pokemon provided will allow them to confront other Pokemon in the wild, growing into more powerful companions over time.
Trainer License
Only licensed trainers are permitted to capture Pokemon, this license identifies you as having such authorization. It also allows trainers to gain access to special services at Pokemon centers and to purchase goods at the Poke Mart.
Trainer Path
There are many ways and reasons to train Pokemon ranging from a desire for adventure, to a wish to learn more about them. At the 2nd level depending on your long term goals choose one of the following paths:
Ace Trainer: Your goal is to become one of the strongest trainers in the world, you excel in battle.All of your Pokemon gain a bonus to their attack and damage rolls equal to your proficiency bonus.
At 7th, 11th, and 15th levels you gain one of the following traits of your choice.
Battle Master: You gain a number of battle die, d6, equal to your Wisdom modifier. You may assign these to any of your Pokemon to be added to a single roll. You replenish your pool of battle die after 1 day.
League Champion: You have attained a championship title granting you’re a prestigious position. With your title you may gain access to restricted areas, or gain other benefits. Discuss this option with your GM.
Rapid Switching: You can recall and release Pokemon as a bonus action.
Tactical Mastery: Certain trainers choose to excel in one arena, utilizing it to its fullest potential. Choose to increase all of your Pokemon’s speed by 10, increase their Str by 1, increase their Dex by 1, or increase their Con by 1.
Pokemon Breeder: You desire to help make sure Pokemon grow to be happy and healthy, you derive more pleasure from raising Pokemon than you do from making them battle. All of your Pokemon gain a permanent bonus to their health equal to your proficiency modifier.
At 7th, 11th, and 15th levels you gain one of the following traits of your choice.
Bred Strong: Increase one ability score of any Pokemon currently in your possession by +2 when you choose this trait.
Loyal to a Fault: The care and attention you show to your Pokemon is returned in kind. Your Pokemon have advantage on saving throws against being charmed.
Pokechow Chef: You’ve learned to create food catering to the nutritional needs of your Pokemon. This allows you to craft food for them rather than forcing them to subsist on a diet that might harm their health.
Pokemon Groomer: Keeping your Pokemon well-groomed enhances their health and happiness. Any Pokemon in your care gains a bonus equal to your proficiency modifier to their Charisma. You grain proficiency with grooming tools.
Researcher: You wish to learn more about Pokemon and the secrets that they hold within. Due to your heightened understanding of your Pokemon you may increase any roll your Pokemon makes by either your Wisdom or Intelligence modifier. You must choose which at the time you choose this path.
At 7th, 11th, and 15th levels you gain one of the following traits of your choice.
Analyst: A keen mind allows you to discern details about a Pokemon other might overlook. By making a DC 12 Investigation roll you determine what a Pokemon’s CR is, and identify what one of its abilities is.
Evolutionary Expert: Your understanding of the secrets behind Pokemon evolution allows you to excel the process. The amount of XP required for your Pokemon to evolve is reduced by half.
Pokemon Professor: From now on double your proficiency bonus when making ant Int check related to Pokemon.
Sketch Artist: Many researchers use sketches to enhance their notes allowing them to refer back to detailed images of Pokemon years later. Such researchers must be able to move quickly before their subjects move away. You gain proficiency with artist’s tools. You also gain a +5 bonus to your initiative modifier.
Specializations
As with trainer paths there are many sways to specialize within various styles of Pokemon training. Those who choose these paths tend to follow similar techniques and personality types.
Bird Keeper: You gain proficiency in Perception. Add a +1 bonus to any rolls made by any of your bird Pokemon.
Bug Maniac: Add a +1 bonus to any rolls mad by any of your bug Pokemon.
Camper: You gain proficiency in Nature and Survival.
Dragon Tamer: Add a +3 bonus to any rolls made by any of your Dragon Pokemon.
Engineer: Increase your Int by +1. Add a +1 bonus to any rolls made by any of your electric Pokemon.
Fire Eater: Increase your Con by +1. Add a +1 bonus to any rolls made by any of your fire Pokemon.
Hiker: Increase your Con by +1, you also increase your base speed by +5.
Martial Artist: Increase your Str, Con, or Dex by +1. Add a +1 bonus to any rolls made by any of your fighting Pokemon.
Mountaineer: Increase your Str, Con, or Dex by +1. Add a +1 bonus to any rolls made by any of your rock Pokemon.
Mystic: You gain proficiency in Arcana.
Officer: Increase your Str, Dex, Con, or Cha by +1. You gain proficiency in the Investigation skill.
Psychic: You gain the ability to use the Telekinesis and Telepath spells once per day(Note you must still meet requirements of these spells.) Add a +1 bonus to any rolls made by any of your psychic Pokemon.
Ranger: You gain proficiency with the capture styler tool.
Water Pokemon Master: Gain a swim speed equal to your movement speed. Add a +1 bonus to any rolls made by any of your Water Pokemon.
Duo Battle
Now you have the required skill to command two Pokemon at once during battle, this will allow you to coordinate their attacks into more powerful combinations.
Triple Battle
You are now able to control three Pokemon at the same time, which will allow for you to channel even greater amounts of their power.
Pokemon Master’s Resolve
Unlike many other Pokemon trainers who begin their journeys you have the will to become a Pokemon Master, and to carry your dreams to their conclusion. You are immune to fear, and you have advantage on Charisma Saving Throws.
Pokemon Tracking
Years of pursuing elusive Pokemon has granted you a keen insight into their habits and how best to track them. By making an DC 15 investigation role you can ask your GM if there is a Pokemon with a number of miles equal to your Proficiency Modifier + your Intelligence Modifier + your Wisdom modifier. If you roll a natural 20 the GM must tell you exactly what Pokemon it is, if your roll only meets the DC they may provide you a range of their choice.
Pokemon Master
At this level all Pokemon will obey your commands without question, even if their level exceeds yours.
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