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"Has anyone seen my D20?"

Month

November 2015

Make Mine a Hero 9

A fan favorite Wolverine from the animated series presents an interesting challenge. In the animated series his healing factor Wolverine’s healing factor was shown to be somewhat less powerful than it has been portrayed in the years since. He still heals fast but he is not beyond harm. His incredible senses and his adamantium claws were equally pronounced. I chose to give him prominent physical abilities, represent all of his mutant abilities, and give him a few advantages. I think Wolverine should always have a few extra language, in this case Japanese and Russian as those were the ones he fell back on most often in the animated series. The character has a lot of complications, which seems to fit.

Logan “Wolverine” PL 10

Abilities
Strength 7
Stamina 7
Agility 6
Dexterity 4
Fighting 7
Intelligence 2
Awareness 5
Presence 3
82 points

Skills
Acrobatics 2 (+8)
Athletics 3 (+10)
Close Combat (Unarmed) 4 (+11)
Close Combat (Claws) 4 (+11)
Deception 2 (+5)
Insight 2 (+7)
Intimidation 8 (+11)
Investigation 2 (+7)
Perception 5 (+10)
Persuasion 2 (+5)
Stealth 4 (+10)
Treatment 3 (+5)
Vehicles 5 (+9)
23 points

Powers
Adamantium Claws- Damage 10 [Extras: Penetrating 8 Flaws: Activation] 16 Points
Adamantium Skeleton- Feature 1 Unbreakable Skeleton
Immunity 2 (Aging, Disease)
Regeneration 8- 8 points
Superhuman Senses
“The Nose Knows.” Olfactory Sense Acute, Counters Concealment, Counters Illusion, Extended 4, Tracking 2 12 points
Super Hearing (Ultra-Hearing) 1

Advantages
Close Attack 1, Diehard, Languages 2 (Japanese, Russian), Tracking

Combat
Initiative +6
Close Combat (Unarmed) +12, Toughness DC 22
Close Combat (Claws) +12, Toughness DC 32 (Penetrating 8)

Defenses
Dodge 6, Fortitude 7, Parry 7, Toughness 7, Will 3

Complications
Mutant: As a mutant Wolverine must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm his simply because of the circumstances of his birth.

Temper: Wolverine is given to bestial rages and violent temper swings, when angered he will often lash out with words or fists.

Lost Memories: Wolverine’s mind is a tangled patchwork of blank gaps, partial recollections, and false implanted memories.

Rivalry (Sabretooth): Of all his enemies the mutant Sabretooth is perhaps his most deadly. The two of them have waged a personal vendetta against one another for years, and both seem driven to destroy each other at any cost.

Relationship (Jean Grey): Wolverine has been in love with Jean Grey for years, but her relationship with their teammate Cyclops makes that an awkward situation. Despite the fact she is committed to Cyclops her compassion and patience with Wolverine have earned her a permanent place in his heart.

X-Men Don’t Cut and Run: Wolverine is fiercely loyal and would sooner die than abandon any of his friends or allies.

Several Lifetimes of Friends and Enemies: Wolverine has made many enemies and allies over the years. Weapon X, Omega Red, Alpha Flight, and many others organizations have reason to wish Wolverine harm, or owe him favors.

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Make Mine a Hero 9

The 90’s version of Rogue is still my favorite version of the character, while it was interesting to see how she coped without Captain Marvel’s powers I think the southern powerhouse was one of the coolest characters from the series. She didn’t take a backseat or play a supporting role, she jumped right in with both feet and kicked butt! I built her to be really good and grabbing and holding onto people, to facilitate her mutant ability to drain the powers, skills, and abilities of others. I tossed in a few things to help her make improvised weapons more effective. That way when she rips up a lamppost or picks up a car she can smash the Juggernaut with it with some flair. Hopefully everyone likes Rogue, and I am looking forward to continuing with the 90’s animated X-Men tomorrow.

Anna Marie “Rogue” PL 10

Abilities
Strength 10
Stamina 10
Agility 2
Dexterity 3
Fighting 4
Intelligence 1
Awareness 2
Presence 4
36 points

Skills
Acrobatics 2 (+4)
Athletics 2 (+12)
Close Combat (Unarmed) 4 (+8)
Deception 2 (+6)
Insight 4 (+6)
Intimidation 2 (+6)
Perception 2 (+4)
Persuasion 4 (+8)
Stealth 2 (+4)
Vehicles 2 (+5)
13 points

Powers
Enhanced Trait (Strength) 8- 16 points
Enhanced Trait (Stamina) 8- 16 points
Flight 6- 12 points
Power Lifting 4- 4 points
Protection 4- 4 points
Power Absorption [Extras: Dynamic Array Limits: Grab-Based, Permanent]
Affliction 6 Fortitude [Fatigued, Exhausted, Incapacitated]
Mimicry 5- 32 points

Advantages
All-out Attack, Attractive, Close Attack 1, Equipment 1, Fast Grab, Great Endurance, Improved Defense, Improved Grab, Improved Hold, Improved Smash, Improvised Weapon, Move-by Action, Ultimate Effort

Equipment
Communicator, Gloves, Jacket

Combat
Initiative +2
Close Combat (Unarmed) +9, Toughness DC 25
Close Combat (Improvised Weapon) +10, Toughness DC 26

Defenses
Dodge 2, Fortitude 10, Parry 4, Toughness 14, Will 4
4 points

Complications
Mutant: As a mutant Rogue must live in a world alongside those who hate and fear her because of her extraordinary gifts. Many seek to exploit or harm her simply because of the circumstances of her birth.

Cursed Touch: Rogue’s mutant power s drain the abilities and memories of others whenever she touches them forcing her to keep everyone at a safe distance. She knows that the slightest touch could leave those she cares about in severe condition.

Haunted: Whenever Rogue touches someone she absorbs their memories, usually these memories fade in a matter of hours. However prolonged contact leads to an extended remnant of the personality of the person she touched. Captain Marvel, a hero Rogue encountered during her time with Mystique, was drained so thoroughly a powerful shadow of her personality threatened to overwhelm Rogue’s mind. Professor Xavier helped her by setting up psychic barriers to seal off the memories and personalities of Captain Marvel, even as Rogue continued to benefit from the powers she’d drained from her.

Relationship (Gambit): Rogue has shared a flirtatious relationship with her fellow X-Men teammate Gambit, but make a more involved courtship dangerous.

Relationship (Mystique): Mystique discovered Rogue after she ran away from home, she trained her and exploited her gifts to serve her own ends. Even after she uncovered what Mystique had planned for her and fled Rogue still had strong feelings for the woman who had been a second mother to her.

Make Mine a Hero 8

One of my favorite characters on the X-Men animated series was always Beast, he’s a nerd with superpowers, what’s not to love? He doesn’t have many powers but his physical abilities couple with his skills make him formidable. I tried to work up a fighting style that revolved around grabbing opponents, disarming them, and tossing people around a lot. Beast Always seemed to be grabbing guns away from the bad guys and bending them out of shape in the show, which was always funny.

Dr. Henry McCoy “Beast” PL 10

Abilities
Strength 9
Stamina 9
Agility 10
Dexterity 10
Fighting 4
Intelligence 10
Awareness 2
Presence 2
60 Points

Skills
Acrobatics 2 (+12)
Athletics 3 (+12)
Close Combat (Unarmed) 5 (+9)
Deception 2 (+4)
Expertise (Literature) 2 (+12)
Expertise (Medicine) 2 (+12)
Expertise (Philosophy) 2 (+12)
Expertise (Science) 5 (+15)
Insight 4 (+6)
Intimidation 2 (+4)
Perception 4 (+6)
Persuasion 4 (+6)
Stealth 1 (+11)
Technology 5 (+15)
Treatment 2 (+12)
Vehicles 1 (+11)
23 Points

Powers
Enhanced Trait (Strength) 6
Enhanced Trait (Stamina) 6
Enhanced Trait (Agility) 7
Enhanced Trait (Dexterity) 7
Claws 1
Insulating Fur- Feature 1
Leaping 3
Wall Crawling 2- 4 points
52 points

Advantages
Close Attack 1, Fast Grab, Improved Disarm, Improved Grab, Improvised Tools, Inventor

Combat
Initiative +10
Close Combat (Unarmed) +10, Toughness DC 25

Defenses
Dodge 10, Fortitude 9, Parry 4, Toughness 9, Will 2

Complications
Mutant: As a mutant Beast must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm him simply because of the circumstances of his birth.

Monstrous Appearance: A brilliant scientist with doctorates in a number of fields Hank McCoy is one of the most brilliant minds of his time, a fact that is often forgotten by those who judge him by his outward appearance. He is unable to blend in with humans and this often leaves him feeling isolated when he is not surrounded by the family he’s found as one of the X-Men.

Scientific Curiosity: Beast is compelled by scientific curiosity, he seeks to understand the world and the forces that shape it.

Make Mine a Hero 7

When I sat down to make Jubilee I knew it wasn’t going to be easy, she especially since I’m needed to bring her up to power level 10 with the other X-Men. Jubilee is a pretty talented athlete, and she her abilities absorbed a fair amount of the power points. but I still had to be creative. Given how often she was sent to ready the infirmary her ability to use medical equipment must have improved, so I gave her some improved treatment. I also upped some of her skills to reflect her time spent hiding out in malls.

Jubilation Lee “Jubilee” PL 10

Abilities
Strength 2
Stamina 3
Agility 5
Dexterity 5
Fighting 3
Intelligence 2
Awareness 3
Presence 1
48 points

Skills
Acrobatics 2 (+8)
Athletics 3 (+5)
Close Combat (Unarmed) 3 (+6)
Deception 4 (+5)
Expertise (Popular Culture) 9 (+11)
Insight 4 (+7)
Intimidation 2 (+3)
Perception 4 (+7)
Persuasion 6 (+7)
Ranged Combat (Energy Blasts) 4 (+8)
Sleight of Hand 5 (+10)
Stealth 6 (+11)
Technology 2 (+4)
Treatment 4 (+6)
Vehicles 2 (+7)
30 points

Powers
Plasma Blasts* [Dynamic Array]
Blast 8- 16 points save vs. Fortitude DC 18 effects vision [Impaired, Disabled, Unaware]
Dazzle 8- 16 points
34 points

Advantages
Agile Feint, All-out Attack, Beginner’s Luck, Defensive Attack, Defensive Roll 1, Equipment 1, Favored Environment (Urban), Grabbing Finesse, Improved Aim, Improved Initiative 2, Improvised Tools, Improved Trip, Instant Up, Luck 5, Move-by Action, Power Attack, Redirect, Taunt, Teamwork
24 points

Equipment
Coat (Protection 1), Communicator, Sunglasses

Combat
Initiative +13
Close Combat (Unarmed) +6, Toughness DC 17
Ranged Combat (Plasma Blasts) +8, Toughness DC 23

Defenses
Dodge 6, Fortitude 3, Parry 4, Toughness 3/*4/**5, Will 6
14 points

Complications
Mutant: As a mutant Jubilee must live in a world alongside those who hate and fear her because of her extraordinary gifts. Many seek to exploit or harm her simply because of the circumstances of her birth.

Relationship (Wolverine): Jubilee has formed close friendships with many of her fellow mutants since joining the X-Men, however Wolverine has always been one of closest friends. Something of a recluse he’s allowed Jubilee to accompany him on missions and he’s taken an interest in her safety.

Make Mine a Hero 6

I was on a roll, and I’ve missed a few months so I thought I’d also out together character sheet for Gambit before hitting the bed. He was actually a great deal harder to make than Cyclops. Gambit has a wide range of skills and abilities, and I didn’t want to leave any of them out. I gave him greater damage potential than Cyclops, but his powers also require an activation action. So he has to charge objects before he can start blowing anything up. He also has more sneaky thievery abilities, interaction abilities, and gear. I see Gambit as a guy who has big turns, but requires longer to get into the action.

He’s probably not going to be as effective in combat as some of the other X-Men, but I still think he’ll be lots of fun given his blend of abilities.

Remy LeBeau “Gambit” PL 10

Abilities
Strength 4
Stamina 5
Agility 8
Dexterity 8
Fighting 5
Intelligence 0
Awareness 5
Presence 8
62 points

Skills
Acrobatics 4 (+12)
Athletics 3 (+8)
Close Combat (Unarmed) 2 (+7)
Close Combat (Quartertsaff) 4 (+9)
Deception 4 (+12)
Insight 5 (+10)
Intimidation 1 (+9)
Perception 3 (+8)
Persuasion 4 (+12)
Ranged Combat (Throwing Cards) 4 (+12)
Sleight of Hand 4 (+12)
Stealth 4 (+12)
Technology 4(+4)
Vehicles 2 (+10)
24 points

Powers
“First We Charge the Card, then We Blow it up!” Blast 10 [Extras: Flaws: Activation {Standard Action}] 18
Enhanced Trait (Agility) 4
Enhanced Trait (Dexterity) 4
Enhanced Trait (Presence) 4
42 points

Advantages
Attractive, Benefit (Former Member of the Thieves’ Guild), Defensive Roll 2, Equipment 3, Fascinate, Improved Initiative 2, Improvised Tools, Languages 1(Cajun French), Move-By Action, Quickdraw, Throwing Mastery 5

Equipment
Body Armor (Protection 4), Coat (Protection 1), Communicator, Playing Cards, Quarterstaff (Damage 2, Bludgeoning, Feature: Collapsible), Thieves Tools

Combat
Initiative +16
Close Combat (Unarmed) +7, Toughness DC 19
Close Combat (unarmed) +9, Toughness DC 21
Ranged Combat (Throwing Cards) +12, Toughness DC 30
Ranged Combat (Thrown Objects) +8, Toughness DC 30

Defenses
Dodge 8, Fortitude 5, Parry 6, Toughness 5/*10/**12, Will 5
*With Uniform, Coat
**With Uniform, Coat, and Defensive Roll
Note: Coat adds +1 to Toughness
2 points

Complications
Mutant: As a mutant Scott Gambit must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm him simply because of the circumstances of his birth.

Once a Thief Always A…: Gambit has ties to the Thieves Guild and his training with them has given him a somewhat disreputable outlook on life.

Relationship (Rogue): Gambit and his teammate Rogue have shared a mutual attraction for some time now, however her mutant powers and her desire to avoid harming other have resulted in her keeping Gambit at a distance. Despite this he still holds out hope that he will be able to win her over in the end.

Thief of Hearts: Gambit is appreciative of beauty in all forms, unfortunately his natural charm makes it even easier for him to win over women.

Make Mine a Hero 5

I decided to sit down and do character sheets for all of the X-Men from the 90’s animated series. As such I got to pick from some of my favorite characters, and I figured why not start with the team’s leader? This version of Cyclops reflects the animated series, so some of his abilities and skills are slightly different than the modern comics.He was surprisingly fun to make, I gave him a lot of advantages to account for his spatial awareness and his skills as a leader. His optic blasts are also definitely nothing to sneeze at.

Scott Summers “Cyclops” PL 10

Abilities
Strength 4
Stamina 5
Agility 6
Dexterity 7
Fighting 7
Intelligence 2
Awareness 4
Presence 4
78 points

Skills
Acrobatics 4 (+10)
Athletics 6 (+10)
Close Combat (Unarmed) 3 (+10)
Deception 2 (+6)
Expertise (Tactics) 8 (+10)
Insight 2 (+6)
Intimidation 4 (+8)
Perception 6 (+10)
Persuasion 1 (+5)
Ranged Combat (Optic Blasts) 3 (+10)
Sleight of Hand 1 (+8)
Stealth 2 (+8)
Technology 4 (+6)
Treatment 1 (+3)
Vehicles 5 (+12)
26 points

Powers
Optic Blasts- Blasts 10 [Extra: Ricochet, Flaw: Permanent] 20 points
Immunity 2 [His own optic blasts, Havok’s energy blasts] 2 points
22 points

Advantages
Accurate Attack, Benefit (Leader of the X-Men) 1, Defensive Attack, Defensive Roll 2, Equipment 2, Improved Aim, Improved Initiative 1, Leadership, Move-By Action, Power Attack, Takedown, Teamwork,
14 points

Equipment
Communicator, Ruby Quartz Visor, Uniform, Ruby Quartz Sunglasses

Combat
Initiative +10
Close Combat (Unarmed) +10, Toughness DC 19
Ranged Combat (Optic Blasts) +10, Toughness DC 25

Defenses
Dodge 7, Fortitude 6, Parry 7, Toughness 5/9*/11**, Will 7
*With Uniform
**With Uniform and Defensive Roll
3/6 points

Complications

Mutant: As a mutant Scott Summers must live in a world alongside those who hate and fear him because of his extraordinary gifts. Many seek to exploit or harm him simply because of the circumstances of his birth.

Relationship (Jean Grey): From a young age Scott has been in a relationship with his teammate Jean Grey, and their bond has only grown over time.

Field Leader of the X-Men: Cyclops commands the X-Men in the field, a responsibility he takes extremely seriously, and he does everything in his power to ensure that he is worthy of it.

Orphaned: As a boy Scott’s life was marked by a tragedy that isolated him. While he and his family were flying over Alaska their plane suffered a mechanical failure, Scott and his brother were give the only working parachute and their parents watched helplessly as their children drifted away from them forever. Scott and his brother suffered injuries in the fall, and were separated into the foster care system. Scott’s injuries left him with partial amnesia and affected his ability to control his mutant powers once they manifested themselves.

Power Loss: Cyclop’s optic beams require exposure to solar radiation, long term absence of sunlight can weaken his blasts, or rob him of them entirely.

Boy Scout: Cyclops believes in doing things by the book and in the best way possible, he also tries to maintain discipline. This has earned him a reputation for being uptight, and some of his less serious teammates consider him a stick in the mud.

Episode 54: Lamp Lighters Part 2

Our heroes return in the second installment of the Lamp Lighters series, picking up right where they left off.

 

http://outofcharacter.buzzsprout.com/13127/327000-episode-54-lamp-lighters-part-2

The Daily D4

Amazing Spider-Man Dice Masters 

Wizkid’s Dice Masters keeps catching my eye, but I’ve yet to sit down and really devote any time to mastering the game. I’ve played it a couple of times with friends who’re deeply invested in the game, but that’s about as far as it goes. When I heard the newest set featured one of my favorite comic characters, the friendly neighborhood Spider-Man himself, I thought it might be a good opportunity to give the it another go.

As it happened they were doing an event at the local gaming store when I turned up and I saw a ton of great characters being used. Spidey’s most loyal allies, and some of his deadliest enemies were all on offer and I couldn’t wait to see which of them would be included in the starter set. I’m sad to say I was extremely disappointed with what I found once I’d opened up the box. White Tiger, Spider-Woman, Spider-Man, Silver Sable, The Kingpin, Ghost Rider, Drax, and Carnage. That’s it. Now most of the characters do have a storied history with Spider-Man, and they definitely warrant a place in a set, but to my mind a starter set should include some of the most iconic characters from Spider-Man’s adventures. I’d have expected one or two members of The Sinister Six, maybe the Human Torch, heck I’d have loved to see Rocket Racer, Kaine, Prowler, or Puma pop up, but no.

There are tons of Spider-Man villains and supporting characters in the booster packs for the sets, many of the characters I’d expected to find in the starter set. Which really, really irritates me. The starter is twenty dollars and today is one of those rare days when I wish I could return something after buying it, because I really do feel shorted.

There are some fun looking action cards included in the set, and it does include some nicely illustrated dice bags. If you’re considering buying this product, I’d definitely give it another thought. If you’re a Spider-Man fan and you’re looking to add some fun characters to your collection then stick to buying the boosters, that’s where Wizkids seems to have put all of the good characters this time around.

 

Episode 53: The Lamp Lighters Part 1

Part 1 of an all original adventure set in the Forgotten Realms, meet two new characters as they set out for revenge and rare spices!

http://outofcharacter.buzzsprout.com/13127/324939-episode-53-lamp-lighters-part-1

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