Magical winged serpents that can shrink to the size of a mouse or swell to the size of house in an instant the Occamy is fascinating creature to say the least. As with most of the magical beast from the world of Harry Potter it isn’t too dangerous unless provoked, however there is a great deal of fun here for GM’s an players alike. As the Occamy shrinks and grows think about what sort of environment you’ve placed it into. If it is hiding out in a Muggle department store the roof might start caving in as the serpent crushes support beams for example. Occamy are also fiercely protective of their eggs making them more likely to attack anyone coming near their nests.

Occamy

Armor Class 14 (natural armor)

Hit Points 56

Speed 15 ft., flight 35 ft.

Str 10 Dex 12 Con 10 Int 8 Wis 10 Cha 8

Skills Perception +4, Stealth +5

Senses low-light vision, passive Perception 10

Languages –

Challenge 4 (1,100 XP)

It Grows to Fit the Available Space, it Also Shrinks to Fit the Available Space. The Occamy can cast enlarge/reduce on itself without using components any number of times per day.

Actions

Bite. Melee Weapon Attack. +1 to hit, reach 5 ft., one target. Hit: Target takes 7 (1d4+2) piercing damage.

Expansive Crush. Melee Weapon Attack. +0 to hit, reach 5ft, all creatures within range. Hit: Target takes 6 (1d8+2) bludgeoning damage and is pushed back 5 ft. At the same time the Occamy increases its size by one category as though it had use enlarge on itself. There must be sufficient space to accommodate a creature of the larger size to use this ability.

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