Attack on Wolford

As promised I have spent my time since I returned from Unpub 5 in Baltimore thinking over the games I played and choosing a few of my favorites to praise. Honestly I loved pretty much everything I got to try, so this might take a while. We’re going to start off with the very first game I tried out, a cooperative game called Attack on Wolford that tries to capture the feel of an RPG session in a board game. Each of the players will take on the roles of adventurers who’ve been on a mission by the king. They’re goal is to defeat all of the deadly creatures that have overrun the down driving the good people of Wolford into full retreat.

Each of the characters plays very differently with their own unique array of abilities. The knight, priest, engineer, necroamncer, warrior, and rogue will have to work together in order to survive. Our game consisted of three players taking on the roles of the knight, priest, warrior, and thief. I got to play two character classes because it was early in the day and people were still arriving.

Each turn the players will face down a number of monsters that hare occupying one of the buildings in town.
The monsters will almost always attack first, however there is one ability in the rogue’s special powers that allows the adventurer’s to attack first, then the players will decide the initiative for their characters among themselves. All of your powers and abilities use action points, each player only has five to spend during their turn so deciding how to use them is a big part of the strategy.

As your characters move through Wolford their battles draw the attention of the monsters, with the more dangerous adventurers quickly becoming the main targets. This is achieved through a very cleverly employed threat tracker. Every ability your character has also affects their current threat level. The priest for example can smack someone with their wand to do a bit of damage. It also decreases the threat level of the priest. Now most monsters attack the character who is currently the highest on the threat track, which could be bad if it happens to be the priest who doesn’t have that many hit points to spare.

Upon defeating monsters you’ll have a chance to draw some treasure from the loot deck. Each character can only hold one item at a time so no one will have to worry about being accused of carrying more than their share of the goods. There’s some magical items, potions, and other things you’d expect to see in a pile of enchanted treasure. My favorite was the staff of storms which let me shoot a dragon in the eye with a bolt of lightning.

In the end our party failed the people of Wolford and we were all scorched to death by a dragon at the end of the game. According the designer the level of difficulty is pretty high and the success rate is something like 25%, so if you get frustrated by losing this might not be the game for you. Seriously those are Forbidden Island numbers. It’s a great game though and it really does manage to capture the feel of an RPG in an extremely different way, this is something that almost anyone can enjoy.

So when will you be able to try it out? Honestly I have no idea. The designer has been working on it for a few years and there is currently finalized art being produced for the game. I’m hoping that after Unpub he gets a Kickstarter going or manages to find a publisher so that others can give this fantastic game a try.

That’s it for today, check back tomorrow for another game brought to you by Unpub 5.