Dungeons and Dragons Player’s Handbook 5th Edition
The first of the three core books for the newest edition of Dungeons and Dragons is of course the Player’s Handbook which includes everything players will need to get started on their next adventure. There’s a wealth of material covered in the book so I’ll just cover some of the highlights for the moment. Everyone will be happy to know that Wizards of the Coast didn’t skimp on classes or races, and there’s a nice blend of old and new to be found among both. The core races are dragonborn, dwarves, elves, halflings, half-elves, half-orcs, humans, gnomes, and tieflings. One thing I really enjoyed about the race section was that included mechanics for playing sub-races when appropriate. For example the section on elves featured the rules for playing a high elf, a drow, or a wood elf and gives a detailed description of each in turn. Likewise the section on dwarves showed the mechanics for hill dwarves, mountain dwarves, and even duergar. The fact that dragonborn didn’t get left out in the cold made me feel more comfortable with this edition too as it was the second time I’ve opened up a player’s handbook to the race section and been greeted by one of the honorable warriors. As for the classes : barbarians, bards, clerics, fighters, monks, paladins, rangers, rogues, sorcerers, warlocks, and wizards all make an appearance. They definitely included something for everyone in this edition and I think most people will be able to find one of their favorite classes somewhere in the mix. Of course the handbook also includes the rules of play, a wealth of equipment, spells, and other useful tips for aspiring adventurers. The chapter discussing backgrounds was especially interesting and I thought it made a nice addition to the gameplay.