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Lords of Waterdeep

Yesterday Sebastian turned up and we decided to spend part of our evening playing a game I’ve been curious about for some time now, Lords of Waterdeep. Lords of Waterdeep allows two to five players to take on the roles of some of the lords who rule in the great city. You’ll be working to help make one of the five factions vying for supremacy in Waterdeep the supreme power by collecting and completing various quests. How will you do this? Well if you’ve ever played Dungeons and Dragons you’re probably familiar with the tasks that face adventurers during the course of a campaign. There of several types of quest including commerce, warfare, arcane, skullduggery, and piety. You’ll be asked to do everything from domesticating bugbears and attracting merchants to the city, to founding defending the city from invading monsters and founding guilds. However true lords can’t be expected to carry out such tasks themselves. Rather than getting your hands dirty you’ll be delegating these quests to adventurers. You’ll rally adventurers to your cause by dispatching agents in your employ to various locations throughout the city where they’ll be able to recruit the rogues, clerics, fighters, wizards, and other resources needed to complete quests. As a reward for completing quests players are awarded victory points and other benefits which may help the them to achieve victory. While your agents are recruiting adventurers the competing lords can also employ intrigue cards to their benefit and to the detriment of their competitors. Will you sadly them with a mandatory quest tying up vital resources when they need them most? Or perhaps you’ll snatch a much needed rogue at just the right moment to prevent them from completing a quest with a high reward? Perhaps you’ll just add to your own resources will a well placed card. Lords of Waterdeep lasts for eight rounds of play and at the end of the game the players with the most victory is declared the victor. Victory points are tracked during the game, but at the end each of the players reveals which lord they drew at the beginning of the game, something that is kept secret throughout the game. Each lord has different bonuses that add the to the calculation of your final score. Some gain additional points for completing certain types of missions while others have more unique bonuses.

In all I would say Lords of Waterdeep is a fantastic game, and it is ideal for any collection. It’s fun with two players and it only takes about an hour to play making it perfect for a nice night in. If you’ve got a bigger group you can be a bit more competitive about the game and really get into hoarding the adventurers and resources as only a true noble could. I think that it is worth noting that there is an expansion called Scoundrels of Skullport that we didn’t employ during our game. So if you like Lords of Waterdeep and want to add more material why not give that a try too?

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