Mutants and Masterminds is probably the best superhero RPG out there if you’re looking for something that is incredibly adaptable and allows you to build a rich immersive world and fill it with complex characters. That’s probably one of the reasons that DC Comics chose to use it as the basis for the DC Adventures game which allowed players to take on the roles of characters like Batman, Superman, Wonder Woman, and other DC characters. There were several books published for the game including The Hero’s Handbook, a detailed guide to the DC universe, and several volumes filled with the stats for DC characters. Now if you’re a big DC fan and you’re looking to battle it out with Brainiac or to try and stop the Lex Luthor from taking over the world this is a great system. The major weakness is that the books are all fairly expensive, and to my mind you need all of them as the GM if you want to be effective. When the books all fall in the forty and fifty dollar price range it may take a bit of saving to gather the funds for them. You also have the option of simply buying Mutants and Masterminds which is much less expensive and contained in a single volume which would allow you to create the characters on your own. So why get into DC Adventures? I think it is a better game to set in front of players who are completely new to RPGs as they can flip open the book, find their favorite characters and start playing without getting confused by character creation. The game works really well in that regard because if M&M has a weakness it’s that newer players can get confused by some of the rules.