I rolled another four today, lots of gaming goodies for you all today. Its probably because I have tomorrow off. Things sort of worked out into a Halloween themed Daily D4 oddly enough.
Created by Paul Baldowski, Jason Jarvis, and WJ MacGuffin over at Happy Bishop Games this is the George Romero of zombie games as far as I’m concerned. I played this game for the first time a few months ago as a play-by-post with two very talented people I know over on Critical Failures. One of my favorite things about the system is you can adapt it to almost any time period, which is really exciting. The stone age, the wild west, and each of the World Wars are just a few of the options as well as the distant future. Your choice of period has a major impact as it helps determine what sort of equipment your characters will have available to them. Simply put fighting a horde of zombies with a spear is much harder than mowing them down with a phaser. Character creation is very simple, but it allows for layered storytelling and a lot of creativity.During our campaign I played a WWI survivor who suffered from flashbacks of what he’d witnessed during the war.
If you’re curious about the game there is a PDF of the playtest book available over at their website. It could be a great chance to get some friends together, have a few laughs, and try to survive the zombie apocalypse.
Playtest Book: http://happybishopgames.com/OO_PlaytestBook.pdf
Nosferatu from Vampire the Masquerade
In White Wolf’s Vampire the Masquerade game players create vampire characters bound to one of the ancient clans, each of which afford them different specialties. Hands down my favorite clan is the Nosferatu. Back before vampires were charismatic, cultured, and sparkly they were inhuman monsters that had to rely on their cunning and their force of will to survive. The Nosferatu deal in information and make themselves invaluable to the other warring clans by supplying the secrets they use to blackmail one another.
My friend Phil introduced me to Dungeon World several months ago and since then I’ve played in two campaigns and GMed one myself. Dungeon World is one of those rare games that I think anyone can fall in love with within the first ten minutes of play. Character creation takes a matter of minutes, and some of the classic fantasy options are up for grabs. Clerics, wizards, thieves, fighters, druids, bards, paladins, and rangers are all options each with a selection of optional races that lend them special qualities. Bonds between your character and the rest of the party provide a fantastic opportunity for some simple roleplay that you can weave into a complex tapestry of story of time. Bonds can be resolved, replaced, or taken advantage of as the players make their way through the world that they help to create.
The system takes a bit of getting used but once you get your head around it the games terribly simple. Most actions fall into one of a few basic categories such as Defy Danger, Hack and Slash, Defend, Spout Lore, Volley, Parley, or Discern Realities. The game plays on a bit of a pendulum mechanic that drives players to think on their feet while the GMs use their own secret moves.
Honestly if you haven’t played Dungeon World yet do yourself a favor and go play it right now. It’s not something you’ll want to miss out on.
The Pirates of the Spanish Main Card Game
We picked this game up a few weeks ago, largely due to the fact that we love the RPG of the same title. I instantly fell in love with this game, and it’s actually more like three games in one. Each player controls pirate captains and attempt to arrange the cards so that their captains gain wealth and fame while the others undergo one tragedy after another. The best part is none of the players know who controls which of the captains! SO you have to play your cards carefully to try and keep the others from guessing which pirates are sailing under your colors, while trying to give them every advantage possible.